Lots of good bug fixes, thanks a lot!
I don't know what a "checkpoint" is in this context, but it sounds good!
Is there an option to turn this auto save feature off? Or maybe a way to see when the last save/checkpoint was made?
In a game (Subnautica) I have been playing lately, The game literally popup a with a message like: "Are you sure you want to exit? Last save was 10 minutes ago."
That might be a good idea to have in Hazeron too. And now that I think about it, there is no popup at all when exiting the game, it might be nice with a confirmation dialog. I don't think I exaggerate if I say the number of times I have accidentally closed the Hazeron client is a three digit number.
This sounds very nice, makes much more sense now. I assume they pop you out in empty deep space? Or does it move the exit to be near the closest star?
Do you have any idea why they didn't work before though? Just curious.
(02-15-2023, 08:51 PM)Haxus Wrote: Auto Save
Auto save of the game was requested.
Game now auto saves hourly. This save does not create a check point; it just updates the current saved game. This avoids creation of zillions of check point saves.
I don't know what a "checkpoint" is in this context, but it sounds good!
Is there an option to turn this auto save feature off? Or maybe a way to see when the last save/checkpoint was made?
In a game (Subnautica) I have been playing lately, The game literally popup a with a message like: "Are you sure you want to exit? Last save was 10 minutes ago."
That might be a good idea to have in Hazeron too. And now that I think about it, there is no popup at all when exiting the game, it might be nice with a confirmation dialog. I don't think I exaggerate if I say the number of times I have accidentally closed the Hazeron client is a three digit number.
(02-15-2023, 08:51 PM)Haxus Wrote: One Way Intergalactic Wormholes Broken
This sounds very nice, makes much more sense now. I assume they pop you out in empty deep space? Or does it move the exit to be near the closest star?
Do you have any idea why they didn't work before though? Just curious.