Hello Haxus. Sorry for your loss of a family friend.
Regarding the ability to profit from steam workshop items. I think it is safe to say that I am currently one of the more active users of the designer at the moment. While I do appreciate the thought of being able to turn some sort of profit from the vast amount of time needed to produce a satisfying design within Hazeron. I have to say that I do not think this will be popular as there are many designs needed in game and I do not think many users would find the value in spending money on each design. I would prefer an environment where users shared their designs freely based purely on interest in the game. Regardless, I intend to release my ships and other designs without cost.
I have some bugs I wanted to report to you.
1. Airports: Airports do not protect against environmental damage from atmosphere or anything else. Spacecraft left on an airport will slowly take damage. I believe this behavior is unintentional based on the message that is sent every time your ship takes damage.
Edit: The airport may actually in some cases provide protection? I am not sure. The ship stopped taking damage after some time.
(Leaving a small metal ship outside on a airport pad in corrosive environment for less than 10 min)
2. Medical Stations: Medical stations do not provide any feedback when a player cannot access due to wearing clothes. I thought the medical stations on my ship were broken for a long time until I read the wiki. I believe that the medical station should send the player a message any time there is an issue preventing them from using the system (Player needs to remove clothes, player needs to stock med kits, player needs to stock antidote kits.'
3. Environmental Voids: Environmental voids for biodomes and ground platforms do not remove environmental effects such as snow or murkiness inside a gas giant. This may not be solvable by your engine, but it is confusing to the player that they are both protected but seemingly in the same environment.
4. Ring Mining: Currently the visual indicator for planetary rings does NOT line up with the actual location where mining beams must be shot. The result of this is that it is sometimes impossible to mine if a player is relying on orders (Ship Orbit Ring A -> Ship Mine From Ring A). Additionally this just looks strange as the mining beam shoots into empty space.
(Shooting into space)
5. Designer Preview: Currently doors do not appear at all in the designer preview mode. They are simply gone and therefore cannot be tested. This only seems to apply to buildings. Not ships for some reason.
(Normal door on factory design. In the closed position)
(You cannot activate the door even with switches)
7. Ship Construction Material / Streamlining: This is not necessarily a bug but currently you cannot change the primary construction material (Steel, Vulcanium, Etc) without going into the designer and publishing a altered design. This will lead to many extra ships being uploaded to the steam workshop as each ship will likely require a low level metal design and higher level designs to stay relevant to the player as they progress. I also hasten to add that most players do not understand the designer enough to make these changes unassisted.
As for streamlining a ship to fly in atmosphere or water. Currently I do not see any reason not to make every design streamlined for both air and water. This feature of a ship also cannot be changed outside of the designer even via refit. I recommend all ships are simply allowed to enter both air and water by default.
Recommendation: I recommend that a menu similar to the refit menu appear any time a player builds a ship which gives them the option to choose a primary construction material, allocate hull space, and even select what kind of modules they would like to use.
8. Grav Packs: Grav packs do not allow a character to fly or hover. This may be intentional, but I think it would be a great upgrade for players who did not choose wings to give them the ability to fly with assistance. Flying is a huge benefit, but I find it silly that ally players end up walking around with huge angel wings in order to utilize the ability. Also Gen 4 avatars cannot even select wings. Please make Grav packs act like glider wings.
Conclusion
Thank you for all your efforts. Hopefully the launch of Hazeron Starship will send some financial validation your way. Additionally if you would please take a look at the email I sent you, I would appreciate it.
-Phoenix
Regarding the ability to profit from steam workshop items. I think it is safe to say that I am currently one of the more active users of the designer at the moment. While I do appreciate the thought of being able to turn some sort of profit from the vast amount of time needed to produce a satisfying design within Hazeron. I have to say that I do not think this will be popular as there are many designs needed in game and I do not think many users would find the value in spending money on each design. I would prefer an environment where users shared their designs freely based purely on interest in the game. Regardless, I intend to release my ships and other designs without cost.
I have some bugs I wanted to report to you.
1. Airports: Airports do not protect against environmental damage from atmosphere or anything else. Spacecraft left on an airport will slowly take damage. I believe this behavior is unintentional based on the message that is sent every time your ship takes damage.
Edit: The airport may actually in some cases provide protection? I am not sure. The ship stopped taking damage after some time.
(Leaving a small metal ship outside on a airport pad in corrosive environment for less than 10 min)
2. Medical Stations: Medical stations do not provide any feedback when a player cannot access due to wearing clothes. I thought the medical stations on my ship were broken for a long time until I read the wiki. I believe that the medical station should send the player a message any time there is an issue preventing them from using the system (Player needs to remove clothes, player needs to stock med kits, player needs to stock antidote kits.'
3. Environmental Voids: Environmental voids for biodomes and ground platforms do not remove environmental effects such as snow or murkiness inside a gas giant. This may not be solvable by your engine, but it is confusing to the player that they are both protected but seemingly in the same environment.
4. Ring Mining: Currently the visual indicator for planetary rings does NOT line up with the actual location where mining beams must be shot. The result of this is that it is sometimes impossible to mine if a player is relying on orders (Ship Orbit Ring A -> Ship Mine From Ring A). Additionally this just looks strange as the mining beam shoots into empty space.
(Shooting into space)
5. Designer Preview: Currently doors do not appear at all in the designer preview mode. They are simply gone and therefore cannot be tested. This only seems to apply to buildings. Not ships for some reason.
(Normal door on factory design. In the closed position)
(You cannot activate the door even with switches)
7. Ship Construction Material / Streamlining: This is not necessarily a bug but currently you cannot change the primary construction material (Steel, Vulcanium, Etc) without going into the designer and publishing a altered design. This will lead to many extra ships being uploaded to the steam workshop as each ship will likely require a low level metal design and higher level designs to stay relevant to the player as they progress. I also hasten to add that most players do not understand the designer enough to make these changes unassisted.
As for streamlining a ship to fly in atmosphere or water. Currently I do not see any reason not to make every design streamlined for both air and water. This feature of a ship also cannot be changed outside of the designer even via refit. I recommend all ships are simply allowed to enter both air and water by default.
Recommendation: I recommend that a menu similar to the refit menu appear any time a player builds a ship which gives them the option to choose a primary construction material, allocate hull space, and even select what kind of modules they would like to use.
8. Grav Packs: Grav packs do not allow a character to fly or hover. This may be intentional, but I think it would be a great upgrade for players who did not choose wings to give them the ability to fly with assistance. Flying is a huge benefit, but I find it silly that ally players end up walking around with huge angel wings in order to utilize the ability. Also Gen 4 avatars cannot even select wings. Please make Grav packs act like glider wings.
Conclusion
Thank you for all your efforts. Hopefully the launch of Hazeron Starship will send some financial validation your way. Additionally if you would please take a look at the email I sent you, I would appreciate it.
-Phoenix