01-20-2023, 11:40 PM
When a blueprint is subscribed, it is downloaded into your game’s library. An entry is created in the appropriate blueprint exchange.
Subscribed blueprints get updated automatically after the architect publishes an update. This will affect spacecraft and buildings that have already been built using that blueprint.
Unsubscribed blueprints are removed from the library and exchange. Spacecraft and buildings using unsubscribed blueprints are destroyed.
When the publisher of a blueprint unpublishes it, the blueprint is removed from visibility in the workshop. Subscriptions to the blueprint persist.
This all accommodates monetizing of workshop blueprints in the future. It’s a bit more work and I do not plan to do it in the first release.
Access to blueprints is simplified. It can now only be full or restricted; view only access was removed. Full access allows unrestricted access to the blueprint in a design studio as well as build permission. Restricted access only permits the blueprint to be built in the game environment.
Restricted access is recommended when publishing blueprints that you plan to monetize in the future.
Subscribed blueprints get updated automatically after the architect publishes an update. This will affect spacecraft and buildings that have already been built using that blueprint.
Unsubscribed blueprints are removed from the library and exchange. Spacecraft and buildings using unsubscribed blueprints are destroyed.
When the publisher of a blueprint unpublishes it, the blueprint is removed from visibility in the workshop. Subscriptions to the blueprint persist.
This all accommodates monetizing of workshop blueprints in the future. It’s a bit more work and I do not plan to do it in the first release.
Access to blueprints is simplified. It can now only be full or restricted; view only access was removed. Full access allows unrestricted access to the blueprint in a design studio as well as build permission. Restricted access only permits the blueprint to be built in the game environment.
Restricted access is recommended when publishing blueprints that you plan to monetize in the future.