(12-15-2022, 07:58 PM)asphere8 Wrote: I worry about how accessible Hazeron is in its current state. Maybe it's rose-tinted glasses, but I feel like a lot of the older systems that were replaced over the years were simple and easy to use. While the new ones offer more freedom they are much harder to learn, and that will make it a much harder sell. Like all things, there needs to be a balance to have wide appeal. I *still* haven't had the time or energy to figure out how to use the new designer, and it's been around for years at this point. The Sims-style designer was one of my favourite parts of the game when it was around, and I spent countless hours playing with it.
I started playing this game maybe a year or 2 ago (nothing much has changed since I started, at least) and I can attest that learning the game was a giant slog. If it wasn't for the people in Galactic chat and on Discord, I probably would've given up because the tutorial wasn't helpful. Many questions were just not answered anywhere I could find and they were often things that would stop me from progressing.
With that said, I'll add my personal, completely uneducated, and biased opinion that now is the PERFECT time to release a game like this. Games coming out now all suck ASS and I think people are craving something with some actual depth and a learning curve now.
(12-17-2022, 12:37 AM)Rockinsince87 Wrote: Again, yes you are right, a better method to explain the system would help.
Basically to overcome this, a updated tourial series of videos. Just 5 minutes or as needed would go a long way and help complement the wiki. Followed buy a in game tech tree that also shows (with icons) what resources are needed at each research item.
Yeah there's not much online where it comes to gameplay tutorials. Ironically, it was easier for me to learn the basics of the designer than learning the actual game simply because of Haxus's tutorials on YouTube.