Good to see all is well with you Haxus.
I know the time for new additions to Hazeron might have come to a close, but I can't help making a few suggestions that I think will improve the experience of Hazeron Starship.
AI Controlled Empires - Please consider populating at least part of the Galaxy with a few AI controlled empires. If these could be Dynamic then that would be incredible. However, even if they were totally static then I feel it would help the experience feel less lonely. I suggest just populating 1-5 star systems for each empire. Perhaps one or some of the empires could be open and friendly to trade with the player and another would attack you on sight if you entered their system.
Mission Editor - Please consider publishing some of the tools you are using to create the story for Hazeron Starship. If we could build our own missions/storylines and publish them either on steam workshop or your own site then I feel a community could develop where players are sharing their own cool away missions and storylines. This would give the game a ton of new life for minimal effort.
Ideas for Designer
1. (Designer Changes) - Please consider raising the maximum design size back to the original limit for Hazeron Starship. There are a few designs I have that are simply to large for the revised size.
2. (Space Elevator) Allow Players to build extremely large buildings. I would like to construct orbital elevators.
3. (Underground Habitats) Look into the way underground structures work. Currently there is a bug where any player that steps into an environmental void underground is instantly transported back to the surface. This does not occur with room voids and makes the construction of underground habitats complicated.
4. (Planet Designer) Please consider packaging whatever tools you use to design planets and solar systems. It would be neat for players to design these and share them.
5. (Find the Center of an Object) Currently it is impossible to find the exact center of an object such as a circle or sphere unless you save the grid beforehand. Please add a button which will allow the player to find the dead center of an object.
6. (Workshops on Space Stations/Ships) Allow players to build orbital factories and factory ships. Give the designer the option to add these modules. This might be impractical in game but could be fun for roleplaying.
This is all I can think of at the moment, but I might make another post later. Please don't misunderstand. I know that some of these are impractical to add at this point and it is your choice what to spend time on, but I just wanted to express things that I think would help the game find a community in its new offline version.
I know the time for new additions to Hazeron might have come to a close, but I can't help making a few suggestions that I think will improve the experience of Hazeron Starship.
AI Controlled Empires - Please consider populating at least part of the Galaxy with a few AI controlled empires. If these could be Dynamic then that would be incredible. However, even if they were totally static then I feel it would help the experience feel less lonely. I suggest just populating 1-5 star systems for each empire. Perhaps one or some of the empires could be open and friendly to trade with the player and another would attack you on sight if you entered their system.
Mission Editor - Please consider publishing some of the tools you are using to create the story for Hazeron Starship. If we could build our own missions/storylines and publish them either on steam workshop or your own site then I feel a community could develop where players are sharing their own cool away missions and storylines. This would give the game a ton of new life for minimal effort.
Ideas for Designer
1. (Designer Changes) - Please consider raising the maximum design size back to the original limit for Hazeron Starship. There are a few designs I have that are simply to large for the revised size.
2. (Space Elevator) Allow Players to build extremely large buildings. I would like to construct orbital elevators.
3. (Underground Habitats) Look into the way underground structures work. Currently there is a bug where any player that steps into an environmental void underground is instantly transported back to the surface. This does not occur with room voids and makes the construction of underground habitats complicated.
4. (Planet Designer) Please consider packaging whatever tools you use to design planets and solar systems. It would be neat for players to design these and share them.
5. (Find the Center of an Object) Currently it is impossible to find the exact center of an object such as a circle or sphere unless you save the grid beforehand. Please add a button which will allow the player to find the dead center of an object.
6. (Workshops on Space Stations/Ships) Allow players to build orbital factories and factory ships. Give the designer the option to add these modules. This might be impractical in game but could be fun for roleplaying.
This is all I can think of at the moment, but I might make another post later. Please don't misunderstand. I know that some of these are impractical to add at this point and it is your choice what to spend time on, but I just wanted to express things that I think would help the game find a community in its new offline version.