12-05-2022, 06:50 PM
(12-05-2022, 05:59 PM)Deantwo Wrote: There were plenty of times over the past months when the servers crashed or at least a lot of them were in "limbo", and then a random server reboot a couple days later saved us all.This
(12-05-2022, 05:59 PM)Deantwo Wrote: A lot of people will be happy to hear that you are still considering it. While it has been joked many times that Hazeron is a singleplayer game with IRC, it think multiplayer is still one of the best features.
A simple optional IRC integration would be fun, so we can have a version of Galactic chat in Hazeron Starship. Maybe rename it to "Multiverse chat" or something.
Also, a feature of universe syncing with ppl would be great. It will not be as good as multiplayer, but you'll still can access to others empires and designs.
I mean, this is not to replace LAN games, this is to enhance the universe of theses LAN games.
Also, I think that if the multiplayer is removed from the game, it has to be replaced by something else.
In multiplayer, you had to prepare yourself to war, by hiding, building huge warships and developing advanced technologies. But if this threat is removed, there is no much interest about it.
I don't know how to replace this aspect of the game. You can sure create some dumb pirates or asteroids, but it will not be a big deal compared to smart, players who successfully weaponized their autism to have a good strategy.
We have to find something to do, a goal to aim.
Maybe terraforming planets, which require some state-of-art technologies and many military grade resources?
It could be interesting, in a very hostile universe in which habitable planets are very rare, where outers and inners are no longer habitable and natural ringworlds don't exists. Other type of planets can be created; radiated planets, desert planets or else.
Now, every planet looks mostly same, with the only difference is the climate, except moons and gas giants. Most planets have an atmosphere, oceans blue/red/violet, and green grass, which, imo, make every colony basically the same and are very easy to colonize in; 30 minutes and the city is built.
Also, there is no "side quest" to the game. Once you have your designs, it's the exact same pattern each time: explore->build 3 buildings to colonize->broker->explore
Imo this pattern should be randomly interrupted, with for example, pandemic threads in overpopulated areas, having to win elections for democratic systems or restore peace in insurgents systems in dictatorships. It could be a lot of things actually; I'm sure here, many players will have a ton of ideas.
To finish, I don't know if it is feasible in the current state of the game, but I think the game would be much more appealing if the UI have a refactoring. Currently, most of UI looks quite old or unclear, and since Hazeron is a game in which we spend a lot of time in menus, it would be a great thing for new players to have something clean.