09-30-2022, 01:34 PM
These are really good points.
Yes City loyalty was good. I know some did not like it but honestly it was realistic. There will be resistance always.
I do like the idea of large empires having to struggle with loyalty that is realistic.
2&4 - Is a bit tricky yes. I like the idea of the new troop system.
I would not limit the ship size. There are better solutions to that.
Such as:
- Maintenance costs and consequences that require regular overhauls, meaning you can only travel so far from a yard that can perform the maintenance
- Allow for a maintenance module that the bigger it is the longer you can be away from the yard
- Sensor overhauls change how ships work, passive/active design (allow for role based design) Sliders like resolution and range would be used for the customization of the modules (Thermal sensors and EM sensors) + Targeting Sensors
- Thermal Signatures
- Reactor size of ships
- Colonies give off heat the bigger they are
- Colonies can use planet and or solar system buffs to mask this to a degree
- EM Signatures
- Ships emit this based on output of power/systems
- Hull armor that reduces this signature (not the best armor but good for stealth)
- Warp signatures would fall under this but would require higher resolution
- Active Sensors/Targeting computers
- Different sizes of the module can have different capabilities
- The moment you start sending out active scans everyone can see you
There is a ton more and I can go on forever but changes like this are required to prevent a one sided conflict regarding ships.
Yes City loyalty was good. I know some did not like it but honestly it was realistic. There will be resistance always.
I do like the idea of large empires having to struggle with loyalty that is realistic.
2&4 - Is a bit tricky yes. I like the idea of the new troop system.
I would not limit the ship size. There are better solutions to that.
Such as:
- Maintenance costs and consequences that require regular overhauls, meaning you can only travel so far from a yard that can perform the maintenance
- Allow for a maintenance module that the bigger it is the longer you can be away from the yard
- Sensor overhauls change how ships work, passive/active design (allow for role based design) Sliders like resolution and range would be used for the customization of the modules (Thermal sensors and EM sensors) + Targeting Sensors
- Thermal Signatures
- Reactor size of ships
- Colonies give off heat the bigger they are
- Colonies can use planet and or solar system buffs to mask this to a degree
- EM Signatures
- Ships emit this based on output of power/systems
- Hull armor that reduces this signature (not the best armor but good for stealth)
- Warp signatures would fall under this but would require higher resolution
- Active Sensors/Targeting computers
- Different sizes of the module can have different capabilities
- The moment you start sending out active scans everyone can see you
There is a ton more and I can go on forever but changes like this are required to prevent a one sided conflict regarding ships.
Avatars: - LimboWarrior