07-30-2022, 12:52 PM
Thanks for the replies!
The food importing is odd; the base only imports 6 to 7 types out of 16, and even then in very low quantity.
On this planet, all the Mil buildings are inside the city's single biodome. All buildings are built right on the edge of roads, or right against a building that is, and all roads are linked up.
Checking city reports, they die of starvation and suffocation. When their buddies die the 2 or so left then depart on 'secret missions' via city airport (can't say I blame them).
For rep, I get +1 lounge (24 in the city, and they're listed under Facilities in the base's report), +0 university, +1 for 6 or 7 food types (16 available in city), and +2 Founder. This particular base doesn't connect to local power either, only shows the 10 reserve my HQ comes with. After bulldozing all the other Mil buildings -leaving only HQ- the 10 in that building can survive on the meager imports, but that is not very useful.
Was going to delete it altogether and start over, but then I'd need to axe the whole colony since the biodome gets added to its building list.
The food importing is odd; the base only imports 6 to 7 types out of 16, and even then in very low quantity.
On this planet, all the Mil buildings are inside the city's single biodome. All buildings are built right on the edge of roads, or right against a building that is, and all roads are linked up.
Checking city reports, they die of starvation and suffocation. When their buddies die the 2 or so left then depart on 'secret missions' via city airport (can't say I blame them).
For rep, I get +1 lounge (24 in the city, and they're listed under Facilities in the base's report), +0 university, +1 for 6 or 7 food types (16 available in city), and +2 Founder. This particular base doesn't connect to local power either, only shows the 10 reserve my HQ comes with. After bulldozing all the other Mil buildings -leaving only HQ- the 10 in that building can survive on the meager imports, but that is not very useful.
Was going to delete it altogether and start over, but then I'd need to axe the whole colony since the biodome gets added to its building list.