IIRC, it is using OpenGL 3.2 feature set. Normal maps are possible. Technically. But I'm not familiar with client's rendering pipeline and don't know, how much work it would require to implement.
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Normal Maps for Building/Spacecraft Textures
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Normal Maps for Building/Spacecraft Textures - by Tipper - 07-10-2022, 07:38 PM
RE: Normal Maps for Building/Spacecraft Textures - by AnrDaemon - 07-11-2022, 01:56 PM
RE: Normal Maps for Building/Spacecraft Textures - by Rockinsince87 - 07-13-2022, 06:58 PM
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