IIRC, it is using OpenGL 3.2 feature set. Normal maps are possible. Technically. But I'm not familiar with client's rendering pipeline and don't know, how much work it would require to implement.
Normal Maps for Building/Spacecraft Textures
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Normal Maps for Building/Spacecraft Textures - by Tipper - 07-10-2022, 07:38 PM
RE: Normal Maps for Building/Spacecraft Textures - by AnrDaemon - 07-11-2022, 01:56 PM
RE: Normal Maps for Building/Spacecraft Textures - by Rockinsince87 - 07-13-2022, 06:58 PM
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