Suffocation in Turbo Lift
Turbo lift sometimes leaves me behind, suffocating in an empty area of the hull.
This bug is tentatively fixed. I beat it to death on the debug servers until I no longer suffocated in the turbo lift. We'll see if this works on the public servers.
The bug could have caused a number of strange desync problems, such as...
I found a bunch of random items on static display on a world. I got the impression they were dropped there.
Added a Drop action button to drop the current item. I surmised that a player used the Place button to drop their current item, which didn't really just drop it.
Excessive Building Updates
While examining the turbo lift desync bug, I discovered that new style buildings were triggering way too many updates to the client. This created a lot of unnecessary traffic from server to client on the network, a most precious resource.
Fixed.
Smoke Lockup
Some players reported the client locking up for no apparent reason.
Fixed a thread deadlock while rendering smoke at volcanoes and vents, caused by a recent change. They smoke continuously now.
On the topics of smoking and suffocating. https://www.youtube.com/watch?v=zGt-VULv9FQ
Turbo lift sometimes leaves me behind, suffocating in an empty area of the hull.
This bug is tentatively fixed. I beat it to death on the debug servers until I no longer suffocated in the turbo lift. We'll see if this works on the public servers.
The bug could have caused a number of strange desync problems, such as...
- Leaving orbit in a ship and suddenly finding your ship inside the planet, or sun.
- Entering a vehicle and finding yourself miles above it, though somehow inside it.
- Launching a fighter from a spacecraft and suddenly finding yourself at the bottom of the sea.
- Boarding a sailboat and suddenly finding yourself in orbit, aboard the sailboat.
I found a bunch of random items on static display on a world. I got the impression they were dropped there.
Added a Drop action button to drop the current item. I surmised that a player used the Place button to drop their current item, which didn't really just drop it.
Excessive Building Updates
While examining the turbo lift desync bug, I discovered that new style buildings were triggering way too many updates to the client. This created a lot of unnecessary traffic from server to client on the network, a most precious resource.
Fixed.
Smoke Lockup
Some players reported the client locking up for no apparent reason.
Fixed a thread deadlock while rendering smoke at volcanoes and vents, caused by a recent change. They smoke continuously now.
On the topics of smoking and suffocating. https://www.youtube.com/watch?v=zGt-VULv9FQ