Building Decay Enabled
Building decay due to abandonment was implemented in the last update but the actual decay of buildings was delayed through the weekend, to give people plenty of time to tag the systems they wanted to keep
Buildings and cities will begin to decay in this update. The rules posted in the previous thread apply.
A lot of buildings are going to disappear soon after the servers wake up. The current count on the empire standings page is 124,044.
City Founder
Someone suggested that the founder retain some level of control over their cities.
This was an interesting idea that has several effects:
While removing founder permissions, it seemed that some of the other policies could be removed also. They either don't apply any more or they are confusing and unnecessary.
Removed empire policies.
Building decay due to abandonment was implemented in the last update but the actual decay of buildings was delayed through the weekend, to give people plenty of time to tag the systems they wanted to keep
Buildings and cities will begin to decay in this update. The rules posted in the previous thread apply.
A lot of buildings are going to disappear soon after the servers wake up. The current count on the empire standings page is 124,044.
City Founder
Someone suggested that the founder retain some level of control over their cities.
This was an interesting idea that has several effects:
- City founder is now in the chain of command of their own cities, if the founder is in the same empire as the city. No government office is required.
- Government office can add other people to the chain of command of a city.
- Cities are surrendered using the Cities and Bases page of the Governance window.
- Cities can only be surrendered by the founder, unless the founder is not a citizen of the empire. In other words, the emperor can't give away cities founded by citizens but it can give away cities founded by non-citizens, such as cities it captures or cities surrendered to it.
- This enables the founder of a city to transfer their own cities before changing empires, unless the cities belong to another empire, in which case they aren't listed on the Cities and Bases window.
- City founder permissions were removed from empire policies. No office is automatically granted to the founder of a city. No office is needed.
- Founder of a city never changes, even if the city changes empires. However, you must be in the same empire as the city to be in its chain of command and to surrender it.
- Founder relationship to city empire affects morale.
- 0 if founder is not in any empire
- 0 if founder is dead and gone
- +2 if founder is in city empire
- +1 if founder is in friend empire, based on founder empire's stance toward the city's empire
- +1 if founder is in vassal empire
- -1 if founder is in neutral empire
- -2 if founder is in enemy empire
- 0 if founder is not in any empire
While removing founder permissions, it seemed that some of the other policies could be removed also. They either don't apply any more or they are confusing and unnecessary.
Removed empire policies.
- Right To Found Cities - All citizens can now found cities on any world in their chain of command and any world they claimed. That means a citizen with no government office can only found cities on worlds claimed by them.
- Zone Build Permissions - Removed zone build permissions because they were no longer compatible with new city build rules. No code was using zone build permissions any more.
- Trespass Policy - Trespass policy was removed. A Trespass diplomatic incident is logged when a neutral city or station is detected within sensor range of an empire station; that is their ADIZ. Cities are also supposed to log an incident but they aren't currently doing it; it's on my to-do list.
- Rewards - Rewards page removed from empire policies.