Turrets Too Accurate
Turrets on gun towers are too accurate.
Turrets now have a small probability to miss stationary targets. Target speed increases the probability of a miss by the turret. Also, being under water when the turret is above water (or vice versa) highly increases the probability of a miss.
Cannot Scan Under Water
Scanners don't detect things under water. That means you cannot target things under water with bay weapons, even if your ship is under water.
Scanners were changed to consider the domain of the scanner vs the domain of the target: under water, above ground, and space. Scanners can detect targets in their own domain and adjacent domains. Scanners cannot see across domains so a scanner in space cannot detect targets that are under water, and vice versa. This affects all kinds of internal searches for targets, including sensor/fire control/transporter stations and AI operation of those things.
Buildings on Sensors
Buildings do not show up on sensors.
Individual buildings now show up on sensor screens, fire control screens, and transporter screens. You can destroy buildings using weapon bays. You cannot activate the transporter to|from a building yet; that is unfinished.
Life Forms on Sensors
Transporter screen shows too many life forms.
Transporter screen now only shows creatures who hold a berth aboard the scanning ship.
Buildings as Targets
AI does not fire at buildings with bay weapons or turrets.
AI will now fire at enemy military buildings with bay weapons and turrets. If turret gunners are berserk, they will also fire at enemy civilian buildings.
Destroyed Capitol Police Turned Neutral
I destroyed the capitol building of a city. The police stations changed to empire 0.
Fixed the change to empire 0.
Fixed the ability to destroy the capitol building while the city has police stations. Police stations must be destroyed before the capitol building.
Gun Tower Lens Bug
Gun towers do not automatically load lenses for energy weapons.
Fixed.
Gun Tower Tracks Underground Targets
I observed a gun tower tracking a target but nothing was visible. It was trying to target an underground creature.
Fixed by the scanner domain change.
Gun Tower Shoots Creatures To Meat
Gun towers persistently attack the same creature (me) until it is a meat pile.
Gun towers now stop attacking a creature once it falls unconscious.
Building Size Limit
Buildings have no volume size limit? I discovered that no volume size limit was being imposed on buildings, as it is on spacecraft. The code was there, just disabled. I could not remember why it would have been disabled.
Building volume size is now limited to the same maximum as spacecraft. That size is pretty large, at 104,857,600 cubic meters.
62 building designs are larger than the maximum and they all exceed it by more than 2x. Those existing designs will continue to be valid but they can't be finalized again without some changes.
World Building Limit
The world building limit enables 400 buildings with 104M cubic meters each. This permits the creation of defenses that could never be conquered. The building limit feels arbitrary and it does not achieve the desired balance.
The world building limit was changed from a number of buildings to the volume of buildings. The world building limit is now the same as the size limit for the largest possible spacecraft, 104M cubic meters. Every 1000 cubic meters above that results in an additional -1 to morale.
This enables tens of thousands of small buildings to be built on a single world. Things get slower as the number of buildings goes up. It could create excessive load on the server. Adjustments will have to be made if this becomes the case. Don't be in too big of a hurry to populate lots of worlds with thousands of buildings.
Turrets on gun towers are too accurate.
Turrets now have a small probability to miss stationary targets. Target speed increases the probability of a miss by the turret. Also, being under water when the turret is above water (or vice versa) highly increases the probability of a miss.
Cannot Scan Under Water
Scanners don't detect things under water. That means you cannot target things under water with bay weapons, even if your ship is under water.
Scanners were changed to consider the domain of the scanner vs the domain of the target: under water, above ground, and space. Scanners can detect targets in their own domain and adjacent domains. Scanners cannot see across domains so a scanner in space cannot detect targets that are under water, and vice versa. This affects all kinds of internal searches for targets, including sensor/fire control/transporter stations and AI operation of those things.
Buildings on Sensors
Buildings do not show up on sensors.
Individual buildings now show up on sensor screens, fire control screens, and transporter screens. You can destroy buildings using weapon bays. You cannot activate the transporter to|from a building yet; that is unfinished.
Life Forms on Sensors
Transporter screen shows too many life forms.
Transporter screen now only shows creatures who hold a berth aboard the scanning ship.
Buildings as Targets
AI does not fire at buildings with bay weapons or turrets.
AI will now fire at enemy military buildings with bay weapons and turrets. If turret gunners are berserk, they will also fire at enemy civilian buildings.
Destroyed Capitol Police Turned Neutral
I destroyed the capitol building of a city. The police stations changed to empire 0.
Fixed the change to empire 0.
Fixed the ability to destroy the capitol building while the city has police stations. Police stations must be destroyed before the capitol building.
Gun Tower Lens Bug
Gun towers do not automatically load lenses for energy weapons.
Fixed.
Gun Tower Tracks Underground Targets
I observed a gun tower tracking a target but nothing was visible. It was trying to target an underground creature.
Fixed by the scanner domain change.
Gun Tower Shoots Creatures To Meat
Gun towers persistently attack the same creature (me) until it is a meat pile.
Gun towers now stop attacking a creature once it falls unconscious.
Building Size Limit
Buildings have no volume size limit? I discovered that no volume size limit was being imposed on buildings, as it is on spacecraft. The code was there, just disabled. I could not remember why it would have been disabled.
Building volume size is now limited to the same maximum as spacecraft. That size is pretty large, at 104,857,600 cubic meters.
62 building designs are larger than the maximum and they all exceed it by more than 2x. Those existing designs will continue to be valid but they can't be finalized again without some changes.
World Building Limit
The world building limit enables 400 buildings with 104M cubic meters each. This permits the creation of defenses that could never be conquered. The building limit feels arbitrary and it does not achieve the desired balance.
The world building limit was changed from a number of buildings to the volume of buildings. The world building limit is now the same as the size limit for the largest possible spacecraft, 104M cubic meters. Every 1000 cubic meters above that results in an additional -1 to morale.
This enables tens of thousands of small buildings to be built on a single world. Things get slower as the number of buildings goes up. It could create excessive load on the server. Adjustments will have to be made if this becomes the case. Don't be in too big of a hurry to populate lots of worlds with thousands of buildings.