07-16-2019, 06:31 PM
Requests:
(1) If a system produces no warp signature during the hourly cycle, but it previously produced one, it should emit a signal decaying by 1 in strength each hour until gone. If I warp out of an empty system at warp 9, the next hour it will emit a signal of 8 etc. This would make it easier to trace hit-and-run raiders across the sky without making it any easier to remorselessly track down defenseless cities.
(2) Weapons bays should produce a small accumulating signal with each shot, or perhaps linked to capacitor draw, so that it's easy to see where heavy fighting is taking place.
(1) If a system produces no warp signature during the hourly cycle, but it previously produced one, it should emit a signal decaying by 1 in strength each hour until gone. If I warp out of an empty system at warp 9, the next hour it will emit a signal of 8 etc. This would make it easier to trace hit-and-run raiders across the sky without making it any easier to remorselessly track down defenseless cities.
(2) Weapons bays should produce a small accumulating signal with each shot, or perhaps linked to capacitor draw, so that it's easy to see where heavy fighting is taking place.