A player recently suggested a system of shield frequencies. I think it would work kind of like this.
- Defending shield station sets a number, which is the shield frequency. Perhaps has to be set before shields are brought up.
- Attacking weapon station sets a number, to penetrate shields using that frequency.
- If you get lucky, and your weapon frequency matches their shield frequency, their shield is nullified.
- NPC gunners would fire using random frequencies until they got lucky, then would continue using the same frequency.
- NPC defenders would lower shields, change frequency, then raise shields when attacker gets lucky.
- Frequency would need to be 3 digits or less or the odds of the gunner getting lucky would be extremely low. Is 1 to 255 enough?
- Anyone who sits at a shield station aboard a ship should see its frequency number.