So I think this has come about because of the changes involving planets having axial tilts. My guess is that the ring is tilted, but the 'resource nodes' the particle harvesters use isn't. When you issue an order to orbit the ring, the ship moves to the visual ring graphic. If you order to start harvesting, they don't get anything. If you switch to a fire control and select the ring, you'll notice the 'target' is very far away, and not in the visual ring itself.
Harvesting planetary rings bug, target too far away
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03-14-2020, 10:41 PM
It seems that the workaround is to orbit the planet first, then the ring.
I've had it work for me on three tries and a friend has had success with it as well.
I plan on living forever ..so far so good!
03-18-2020, 10:30 PM
(This post was last modified: 03-18-2020, 10:34 PM by martianant.)
(03-14-2020, 10:41 PM)Greydog Wrote: It seems that the workaround is to orbit the planet first, then the ring. This didn't work for me. Orbit planet, then orbit ring order. AI orbits the planet. Then moves to the orbit ring order. The helm starts to fly towards the ring, then the nav says "Plotting course to <planet>" and the ship turns around and goes to the planet. Then the ship turns around again and settles inside of the ring, but is still out of range and cannot harvest any quantity of resources. As you can see they are firing the beam, but not getting any resources. Again, I have to manually fly around until it's within range of the 'node' which isn't anywhere near the ring. Once the ship is about at the system equatorial plane, they start harvesting a good amount. Interestingly, the beams then instead of pointing towards the void (where nodes are in the equatorial plane) like they did when orbiting within the ring, they fire at the actual ring graphics.
03-19-2020, 03:54 AM
It seems to have stopped working for me as well today.
I plan on living forever ..so far so good!
Reports from other players suggest that this is still an issue in the current Hazeron Starship version.
Can confirm this is still an issue in the current version of Starship, crew are completely unable to harvest antiflux from planetary rings, using particle collector bays, because of the "harvest hitbox" being too small.
I give them the order to orbit the orbit, and they do, I then give them the order using "Harvest Operations By Bay" and tell them to load up to 100% of cargo on the selected ring, and they start harvesting. However, each harvest "shot" collects absolutely nothing and they just waste fuel. I waited 10 minutes to see if they collected anything, and nothing. This can be worked around by manually checking the fire control station and seeing where the "harvest point" is, and then manually flying over to it using the helm, and this works, proving that the issue isn't with the ship or the particle bay. However this is extremely tedious as the point moves (relative to you being idle in the ring's orbit) so you need to keep adjusting the ship frequently, and this requires jumping between the fire control station and the helm every 2 seconds to see where you need to fly to This makes ring harvesting completely useless compared to planetoid refineries, and thus also makes particle collector bays mostly useless too
What even
If I remember currently, this issue first appeared when orbits were changed from being flat to having possible angular off-set. And I assume that whatever code the harvester uses to check if the planetary ring is close enough doesn't account for this to angular off-set.
Merged Celarious's new bug report in, and renamed the thread so it is easier to find. |
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