02-21-2023, 06:31 PM
These are just some thoughts for adjustments and additions I've had while playing Hazeron Starship over these last few weeks, as a scifi city nerd.
Pressurized Road
We used to have these. It'd be nice to have pressurized roads on an aesthetic level (add some zest to colonies on dangerous worlds) and from a gameplay lens they would be very useful in corrosive/insidious atmospheres to not melt while you're trying to lay out buildings and hunt for resources.
Production Report
Hazeron isn't the kind of game where you need to tightly monitor ratios, but it'd be really convenient to know how much of a resource you're making or using in a certain timespan without running between all the buildings and adding them up. Maybe have it capture production/consumption over a ten minute period.
Drilling Rig Mine
You can grade terrain to get undersea resources, but honestly it spoils the terrain. Having a mine equivalent to the drilling rig would help with that. (I also just want to recreate Sealand :v)
Airport To Airport Transportation
This might be a little controversial, but in my opinion if someone successfully builds a spaceship and used it to colonise another planet they've earned the ability to go there without a ship. It'd cut down on waiting for your crew to putter around within the local system.
University Use
The University doesn't have much of a place in Hazeron right now due to how focused the game is on chains of production and consumption. I can't think of many ways to use it without just reinventing TL or patents, but what if it had some more esoteric uses? My immediate thought is that it could use one of the less useful commodities like paper in order to provide a boost to quantity, QL, or something else entirely.
Pressurized Road
We used to have these. It'd be nice to have pressurized roads on an aesthetic level (add some zest to colonies on dangerous worlds) and from a gameplay lens they would be very useful in corrosive/insidious atmospheres to not melt while you're trying to lay out buildings and hunt for resources.
Production Report
Hazeron isn't the kind of game where you need to tightly monitor ratios, but it'd be really convenient to know how much of a resource you're making or using in a certain timespan without running between all the buildings and adding them up. Maybe have it capture production/consumption over a ten minute period.
Drilling Rig Mine
You can grade terrain to get undersea resources, but honestly it spoils the terrain. Having a mine equivalent to the drilling rig would help with that. (I also just want to recreate Sealand :v)
Airport To Airport Transportation
This might be a little controversial, but in my opinion if someone successfully builds a spaceship and used it to colonise another planet they've earned the ability to go there without a ship. It'd cut down on waiting for your crew to putter around within the local system.
University Use
The University doesn't have much of a place in Hazeron right now due to how focused the game is on chains of production and consumption. I can't think of many ways to use it without just reinventing TL or patents, but what if it had some more esoteric uses? My immediate thought is that it could use one of the less useful commodities like paper in order to provide a boost to quantity, QL, or something else entirely.
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