09-17-2020, 04:27 PM
(This post was last modified: 09-19-2020, 03:20 PM by OnePercent.)
Key words come to mind "Interpolation" and "Dead Reckoning" which are the technical terms that describe fluid, smooth multiplayer experiences. Well, based on a video I have seen on Microsoft flight simulator 2020.
Case in point, it has been 10 years that Shores of Hazeron has been open to the public, and I believe it is time to drill this functionality into the game before an aspirational steam release.
Refer to the video's below to see my usual experience of the game's AI, animals and other players movement when observing from my own perspective (they all look the same)
https://youtu.be/Zddbo1-yn0c?t=44
Note that, that video is from 2015 and is still relevant to the issue at hand.
https://www.youtube.com/watch?v=6o7n6reHqLo
Crew movement; video as of this week. Same for troops etc and other players appear to slide show as well as they run - you can imagine what PVP is like...
https://www.youtube.com/watch?v=YyfguFib11E
Nature's animals, same as crew etc, video taken as of this week.
A good article on the topic as well: https://www.gamasutra.com/view/feature/1...g_for_.php
Now i'm not going to pretend to be an expert on the field, but i'm pretty sure a lot of other multiplayer, and even more faster paced games employ some form of this methodology in their design, and hopefully, we see the same being employed in Hazeron.
Case in point, it has been 10 years that Shores of Hazeron has been open to the public, and I believe it is time to drill this functionality into the game before an aspirational steam release.
Refer to the video's below to see my usual experience of the game's AI, animals and other players movement when observing from my own perspective (they all look the same)
https://youtu.be/Zddbo1-yn0c?t=44
Note that, that video is from 2015 and is still relevant to the issue at hand.
https://www.youtube.com/watch?v=6o7n6reHqLo
Crew movement; video as of this week. Same for troops etc and other players appear to slide show as well as they run - you can imagine what PVP is like...
https://www.youtube.com/watch?v=YyfguFib11E
Nature's animals, same as crew etc, video taken as of this week.
A good article on the topic as well: https://www.gamasutra.com/view/feature/1...g_for_.php
Now i'm not going to pretend to be an expert on the field, but i'm pretty sure a lot of other multiplayer, and even more faster paced games employ some form of this methodology in their design, and hopefully, we see the same being employed in Hazeron.