04-08-2020, 02:28 PM
Approaching a planetoid is a bit frightful as once in range, your ship is seemingly gripped by the gravity and thrown along a tumbling trajectory (which also strikes me as inaccurate since Shell Theorem implies the planetoid's rotation wouldn't make a difference unless there was frame dragging, although I guess this is to simplify player movement on their surface) even when still fairly distant. It might be worthwhile to apply some exponential factor to it to mediate between the two modalities.
I put this in Arena of Ideas since it arguably isn't a bug per-se, just a surprising game mechanic.
I put this in Arena of Ideas since it arguably isn't a bug per-se, just a surprising game mechanic.