04-01-2022, 10:33 AM
(This post was last modified: 04-01-2022, 10:41 AM by Neils Iyssada.)
So I was talking with some people about how 1600 meters are small for capital ships, especially some sci-fi references like Homeworld ships that are lengthy or flat, and truly massive.
My old thread about design size is a nice start to understand the problem.
I'll add some picture to make the problem more visible, but for example the Pride of Hiigara is supposed to be a massive mothership 2-3km tall. But once I reduced it down to 1600m, it feels tiny.
So here's the idea : add another spacecraft class, Capital or Titan or Mothership
This class would have bigger size limits (5km seems like a good max) and accordingly bigger file size limit.
It would be limited by an adaptive hard-cap (1 for each empire, 1 per 20 officers, 1 per something ?) to avoid spamming these beasts.
They would maybe replace cities if enough volume was allocated to commodities / ships production.
They would have some malus / limitations, like not being able to land on planets or high maintenance cost.
So if I summarize :
Features
It's not a well-matured idea, but I wanted to put it down before I forget and move on. I'm open to comments to improve this idea, be it restrictions or features.
My old thread about design size is a nice start to understand the problem.
I'll add some picture to make the problem more visible, but for example the Pride of Hiigara is supposed to be a massive mothership 2-3km tall. But once I reduced it down to 1600m, it feels tiny.
So here's the idea : add another spacecraft class, Capital or Titan or Mothership
This class would have bigger size limits (5km seems like a good max) and accordingly bigger file size limit.
It would be limited by an adaptive hard-cap (1 for each empire, 1 per 20 officers, 1 per something ?) to avoid spamming these beasts.
They would maybe replace cities if enough volume was allocated to commodities / ships production.
They would have some malus / limitations, like not being able to land on planets or high maintenance cost.
So if I summarize :
Features
- Bigger physical and file size limits
- Spacecraft manufacture
- [Commodities production]
- [Could maybe be "replaced" by another design after some long cooldown, for making it easy to improve the interior for example]
- Badass
- Huuuuge ships
- Can produce ships
- [Can produce commodities]
- Can make good warships or nice motherships, strategy choice
- More server-friendly as it would theorically be worth several warships / cities
- Some kind of hard cap limit to avoid spam
- - like 1 per empire or 1 per x number of officers
- Hard limit coupled with a high maintenance cost (money + parts + special ressources)
- Highest FTL signature
- Some longer warp cooldowns
- No planetary landing
- [Too big to use any wormhole except intergalactic ones ?]
- Would need a volume allocation ratio limit, to avoid huge glass cannons
It's not a well-matured idea, but I wanted to put it down before I forget and move on. I'm open to comments to improve this idea, be it restrictions or features.