11-08-2019, 03:23 PM
What do you guys think about a new ship component?
It would have 11 states of animation indexed -5 to 5, and select one of it's 11 states based on an input value from the ship controls.
This could be used to animate control surfaces, air brakes, thruster angles, engine pod rotation, etc.
The object would allow you to select a control axis as input, full nagative value being -5 state, and full positive state being 5.
Is this possible in the existing engine? It could provide much more dynamic decorations for ships if so.
It would have 11 states of animation indexed -5 to 5, and select one of it's 11 states based on an input value from the ship controls.
This could be used to animate control surfaces, air brakes, thruster angles, engine pod rotation, etc.
The object would allow you to select a control axis as input, full nagative value being -5 state, and full positive state being 5.
Is this possible in the existing engine? It could provide much more dynamic decorations for ships if so.