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But what about use the same AI that control npc's ?
Like this : when an npc enter a vehicle , the vehicle becomes the npc ( one entity instead of two ), and you can give it orders like the ones you give to normal npc's ( follow me , attack target , etc ).
I made some experiments , i entered a vehicle ( SUV ) andthen called 4 npc's to come ( by get in command ) , then exited the SUV and ALL 4 entered the SUV , then i tried to command to them "go to there" but no one moved ( obviously ) , then i issued the "get out " command , they all exited the SUV.
If the 4 npc's AND the SUV formed on unique entity ( not 4 npc's and a suv ) , i 'm sure it would be possible to trick the game and make it think the SUV + npc's is only ONE npc.
And then you can issue it commands like "go to there" or "attack the target", not as evolved as an AI but playable like usual when you attack a base with normal npc's.
Npc's skills are disabled when entering a vehicule so it's the "skill" of the vehicle that prevails.
What do you think of this ?