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procedural textures how to ?

#1
How to make the textures go change with the materials used in game ?
Ex : a house in stone looking like built stone walls, the same using metal, vulcanite, magmium looking like built with walls in metal, magmium, vulcanite.
Do i need to create ALL the iterations in design studio for each asset or they will change procedurally ingame when construction is set with the correct material ?
The old Shores of Hazeron worked like this, it seems HS don't .
Why ?
And will it be updated to implement this ?
As i miss this feature , it looked so cool, and realistic.
Vulcanite houses just can't look like stone built .^^
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#2
Every face you apply the "Material" texture to will automatically change ingame depending on construction, but you HAVE to manually apply that texture to faces in the designer or it won't automatically work

By default, buildings no longer do this and I don't think it will be changed back
What even
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