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Underground Buildings Exploits

#13
Could change it so that sites above the normal level of the building don't raise the terrain until after construction is complete.
Then we can have above ground sites cost additional resources or something. I would however prefer that laser weapons could damage buildings that are underground, no matter the addition construction cost it is still an unfair advantage with no drawbacks.

But we still need the AI to be able to target buildings underground.
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Messages In This Thread
Underground Buildings Exploits - by Deantwo - 07-16-2019, 05:44 PM
RE: Underground Buildings Exploits - by Vectorus - 07-16-2019, 06:20 PM
RE: Underground Buildings Exploits - by Deantwo - 07-17-2019, 05:52 AM
RE: Underground Buildings Exploits - by Vectorus - 07-17-2019, 10:22 AM
RE: Underground Buildings Exploits - by Deantwo - 07-17-2019, 10:50 AM
RE: Underground Buildings Exploits - by Vooker525 - 07-17-2019, 11:34 AM
RE: Underground Buildings Exploits - by AnrDaemon - 07-18-2019, 02:04 PM
RE: Underground Buildings Exploits - by Deantwo - 07-18-2019, 02:33 PM
RE: Underground Buildings Exploits - by Moghom - 07-19-2019, 06:57 AM
RE: Underground Buildings Exploits - by Norm49 - 09-07-2019, 02:40 PM
RE: Underground Buildings Exploits - by Deantwo - 11-17-2019, 06:40 PM
RE: Underground Buildings Exploits - by Deantwo - 01-12-2020, 11:59 AM
RE: Underground Buildings Exploits - by Seathre - 01-12-2020, 12:05 PM
RE: Underground Buildings Exploits - by Deantwo - 01-12-2020, 03:39 PM

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