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Ship Designer - Interior Layout Tool

#10
If you guys you haven't already, take a look at Interstellar Rift's designer. It is a bit similar to the old designer, but better and more modern. Drawing and removing tiles is more flexible. It also has multiple levels, so could bring back the formalised floors, which made the floorplan visible in top down view. (as could the method proposed above)


Something like that would be neat, especially combined with a fully free exterior designer, but even just the Insterstellar Rift designer alone, with some adaptations for hazeron, would be good also.

But the thing suggested here would be good also, perhaps even better, not sure.

And to the people saying don't take away freedom: if someone makes very small hallways that most characters cannot pass through, or makes a room with just a bed and helm station and no doors or transporters, how will we capture their ships (with shields up) if that awesome feature is to remain (or return since C4 cannot blow up doors atm)? So I think we do need formalised minimum height and (indirect) hull door/transporter access to rooms. Unless you don't want boarding to be a part of the game anymore.

I think this is so important, that even designing one single more ship (or at least its interior) in the current designer is an absolute waste of time. The game really needs designs with restrictions and formalised interiors and will get them sooner or later, so might aswell be sooner, instead of wasting time on an unrestricted designer.
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RE: Ship Designer - Interior Layout Tool - by Ivan - 04-14-2024, 03:50 AM

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