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Ship Reports Transporter "unavailable" when damaged

#4
"There should be no free intel"
You're right, the ship shouldn't ever respond on the comms channel if no one is on aboard, better make everyone find their way on board. Also remove the handy "Damage Report" UI option, that's free intel. You gotta find your way to the new Damage Control station and start checking every system manually. It shouldn't be presented on one page or screen, it should show each system as it's own thing. You gotta use something else to keep track of it, wouldn't want the game to give too much information to it's players!

"the experienced player already knows not to keep trying" This was entirely geared so that inexperienced players aren't getting frustrated.
"beyond range" "insufficient power" "shields up" "already active" those are all very clear as to why the transporter cannot be used. "Unavailable" could be said for each of those reasons but how would you tell the difference? My point is even changing unavailable to inoperable would make it more in line with all the other messages in making it clear what is actually happening with your ship.
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RE: Ship Reports Transporter "unavailable" when damaged - by martianant - 02-15-2019, 01:53 AM

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