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Empire Species Controls

#4
I like the idea... this could lead to the introduction of more dynamic game-play and interactions if Species DNA has more usable factors within the game aside from seeing a different species citizen roaming the streets.

Some DNA might be good ground troops, some species might have more intellect for crew or officers for faster experience gains. Maybe want guards to have flight capability for more efficient maneuverability.
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Messages In This Thread
Empire Species Controls - by Deantwo - 11-11-2018, 04:00 PM
RE: Empire Species Controls - by Vectorus - 11-11-2018, 05:17 PM
RE: Empire Species Controls - by Deantwo - 01-06-2019, 11:10 AM
RE: Empire Species Controls - by Snowmantis - 01-16-2019, 04:15 PM

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