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Money Update: Down with Statism!

#2
As a reference for ship maintenance:

The German Navy, by my calculation, was worth 797 million Reichmarks in overall shipbuilding costs, in the year 1898. In the same year, the Reichstag voted 5 million marks annually for maintenance (I chose the German Navy because it only came into existence a few years earlier; thus its assets are simpler to calculate).

A Hazeron year is 13 days. The German Navy's maintenance, in Hazeron terms, equates to 0.0005% of nominal building cost per real day. At this cost, a typical max-volume ship would cost about ¢9,500,000 per day to operate. For reference, my empire, which is not even slightly optimized to create cash, takes about ¢58 million per day in tax (20% income rate), excluding trade, harvester and other income. Perhaps this would be a starting point for discussion, remembering that other new costs are coming into play at the same time. (It is probably a bit too high? Not sure. These ships should be rare). 

This does also suggest that a 1:1 cost for purchasing parts may be too high (maybe, maybe not), though if a clever empire, mid-sized as I currently am, manipulated prices, purchased in the right places, optimized taxes, conducted trade and harvesting and generally ran a good economy, they might be able to purchase a handful of very large ships per real year and operate perhaps between one and two dozen? That would be roughly on a par with most second-rank navies of our own world. If you needed to build a lot quickly in wartime, you might have to take a loan. Certain banks might get very rich on conflict, even provoke it...

It should be possible to sell retired ships for a reasonable lump of their cost. High purchase costs but short build times, together with a refund on scrapping a ship, would then allow players to experiment with prototypes and play with their new toys quickly, without being able to spam infinite numbers of them. Possibly a good dynamic and another balance issue helped.

This could conceivably help ease officer strain too, since there is no point having officers you can't pay for.
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Money Update: Down with Statism! - by Vectorus - 09-26-2018, 12:37 PM
RE: Money Update: Down with Statism! - by Vectorus - 09-26-2018, 06:25 PM
RE: Money Update: Down with Statism! - by Deantwo - 10-02-2018, 09:51 PM

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