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2020-01-10 Spacecraft Damage and Modules, Organ Models

#25
(01-10-2020, 05:35 PM)Haxus Wrote: Spacecraft Modules
...

One consequence of this change is that building spacecraft off the exchange is a lot harder.

For example if you get a spacecraft blueprint off the exchange that can handle warp9, but at the time of publishing the architect only had warp3 reseached. Once you have warp9 and buy the blueprint, you need to manufacture a bunch of warp3 modules in order to construct the spacecraft, and then you need an equal amount of warp9 modules to upgrade the ship to warp9 after constructing it.

I think the best solution to this would be to totally alter the way to manufacture spacecraft. Let us choose which modules to install in the ship when setting up the manufacturing order. It would be even better if construction of a spacecraft was more similar to building construction (labor, not placement), so that you can apply labor to the manufacturing process while not all materials are added to the process yet. Could even be constructed in sections, each module section at a time so the quality is different between spacecraft subsystems.
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RE: 2020-01-10 Spacecraft Damage and Modules, Organ Models - by Deantwo - 01-11-2020, 12:31 AM

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