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2019-12-12 Officer Trade, Server Deadlock

#16
(12-15-2019, 09:31 PM)Vectorus Wrote: The new resource rock=process system is good in principle, but the number of processes each rock is way too low. Yields are about a quarter or less of old-style cities even while average building requirements and populations are considerably higher.

Add to this that you now have to choose your "land" systems carefully and can't necessarily afford to mine multiple planets for the same resource...

The system's fine but numbers need tweaking. 6 processes allowed per rock would seem a good balance, given what you need to build ships and cities and considering your available manpower. 

Or as Celarious suggested, slash production costs by the same amount; either works fine.

Yeah, I think ship and building production costs being in the millions feels a bit high
What even
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RE: 2019-12-12 Officer Trade, Server Deadlock - by Celarious - 12-15-2019, 09:40 PM

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