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How to skyrocket the playercount and get this game out of financial downward spiral

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Sure it is a successful business plan for sone.
I am however not sure rather Haxus would be able to or want to do it like that.

(11-29-2019, 08:10 AM)DickRichard Wrote: possibly with buyable cosmetics/whatever, as long as it doesn't affect the gameplay whatsoever.

I like how you seem to assume this is super easy.
Name some games that has successfully done this early on without a budget or a full team of developers.
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RE: How to skyrocket the playercount and get this game out of financial downward spiral - by Deantwo - 11-29-2019, 10:38 AM

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