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Animated control surfaces
#1
What do you guys think about a new ship component?

It would have 11 states of animation indexed -5 to 5, and select one of it's 11 states based on an input value from the ship controls.

This could be used to animate control surfaces, air brakes, thruster angles, engine pod rotation, etc.

The object would allow you to select a control axis as input, full nagative value being -5 state, and full positive state being 5.

Is this possible in the existing engine?  It could provide much more dynamic decorations for ships if so.
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#2
Binding animation sprite to the state of some ship parameter? I can only support this idea.
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#3
So you say me I can finally make a proper animated Kodiak or Normandy ? I'm all for it !
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#4
(11-09-2019, 03:36 PM)Neils Iyssada Wrote: So you say me I can finally make a proper animated Kodiak or Normandy ? I'm all for it !

Exactly what I would love to see, also some of the ships in RWBY have large moving parts.
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#5
This would be very important for mechs, no?
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