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2018-07-20 Weapon Bases and Guard Towers

#14
It's not a bad thought, but I'm pretty sure that only happens in video games.

In real life, no one knows 100% how missile defences interact, since there hasn't been a major symmetrical war since they became ubiquitous. I'm moderately certain that you combat SAMs and anti-ships by having a low radar profile and having more simultaneous firepower than they do. Again, possibly with more range, too.


That's not to say Hazeron can't take the gamey solution. But those turrets will murder ground forces and hand-placed explosives won't dent 400 million hp buildings.

Cloaking shields, inspired by low radar profiles, might work. Haxus may have his own ideas from his knowledge of modern warplanes. Fire a shot, which decloaks you, and get out before they can react. Repeat once "alert level" has gone down? Includes that "speed bump" dynamic, yet again.

The general idea that is emerging is that reducing planets from orbit should be slow and involved, but possible with about moderate risk when using a dedicated weapons system/technique. It could be implemented in more than one way at once. But it's not where we are right now.

That said, thanks to Haxus for getting bases working in the first place! Guard turrets haven't been so good in forever.
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RE: 2018-07-20 Weapon Bases and Guard Towers - by Vectorus - 07-20-2018, 08:32 PM

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