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2018-07-20 Weapon Bases and Guard Towers

#7
I like the building limit. Reducing it makes little difference: once you have more than 10 buildings, you outgun any fleet most enemies can bring to the table anyway. Keeping things as they are would be preferable. A defence advantage is tolerable for now; may need more detailed look in future.

Nor does number of bays per building matter very much. Weapons volume means more.

In this kind of balancing, perhaps we need to ask: what would Syndicate/Tymas do?

I'll try to think of some other solutions. Range is the big one, I believe.

It is fine for there to be some incredibly tough strongholds. Problem is a single building should not be able to go toe-to-toe with a single ship. Or else everything is a stronghold by default: an equal enemy is a big threat to any ship. You normally want at least 2:1 advantage on the attack.
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RE: 2018-07-20 Weapon Bases and Guard Towers - by Vectorus - 07-20-2018, 07:31 PM

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