Not a member yet? Why not Sign up today
Create an account  

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sensor Sharing

#1
Correct me if I'm wrong, but my understanding is that a ship will only attack an enemy which it can itself "see". 

If so, this does not seem lifelike. An enemy can enter your large trinary system and be detected by a city, but if your ships are patrolling at the other edge of the system, they won't go and help until their own sensors pick it up. If your enemy is in another system, even if they're wreaking havoc and it's only next door, that fleet won't do anything at all.

Should your empire share sensors? You would set a ship policy: "respond to threats within X radius". If an enemy is picked up by any means within X parsecs, the ships will try to intercept according to their officer's posture. This would increase the effectiveness of patrols and NPC defenders drastically, I believe, as well as suiting common sense.

(If we really wanted to go overboard, we could set weighting factors for combined hp of enemy contacts vs distance from current position. If a fleet of 90 billion hp is detected all the way across your empire, your ships will try to help. If it's only 2000 hp they won't bother. Or, conversely, a small ship might avoid contacts bigger than itself.)
Reply

#2
A "respond to distress calls" order would be an interesting alternative to making the ship patrol.
Don't know if it would be easy to make it also respond to distress from other systems, but maybe a hidden empire defense fleet would make more sense for that.

One way of doing it would be to have the ships be mothballed in military hangers, when a distress signal is received the ships from the hangar will calculate the distance to the distress call and just teleport over there when the calculated travel time passes. Similar to pirate encounters, but belonging to the empire and be predefined.

I'll just make a separate idea thread for this, don't want to derail this thread too much.
See: http://hazeron.com/mybb/showthread.php?tid=117
Hazeron Forum and Wiki Moderator
hazeron.com/wiki/User:Deantwo
Reply



Forum Jump:


Users browsing this thread:
2 Guest(s)