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2018-07-12 Shields Disrupted, Building Destruction, Armor

#6
That's probably a good choice, in the end. We'll miss our monsters, to be sure.

Do you have any thoughts of your own about balancing orbital combat? I guess it's a huge topic that will take lots of time to get right. Perhaps we ought to do more testing in-game. 

Given the ability to spam turrets, I suppose I would still slightly lean towards bombardment weapons over fighter combat, but it will be interesting to see how the vehicle update changes that balance. Is it actually your intention that a small number of ships should not be able to breach a reasonably defended planet, without special tactics? I think that could make for pretty entertaining (and fairer) gameplay, if handled right, I'm just interested to know if it's what you're going for at the moment.
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RE: 2018-07-12 Shields Disrupted, Building Destruction, Armor - by Vectorus - 07-13-2018, 04:01 PM

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