It seems close-up rendering of all rings is a bit buggy still, see here (I was trying to get an image for the wiki)
![[Image: 7scuMHH.png]](https://i.imgur.com/7scuMHH.png)
It's fine further away
![[Image: 7scuMHH.png]](https://i.imgur.com/7scuMHH.png)
It's fine further away
What even
2024-01-11 Stories, Henges, Particle Harvester, Clothing
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01-13-2024, 04:57 PM
Unfortunately the ring is drawn as a single object. The solution is to break it into multiple parts. I will do that.
01-14-2024, 12:11 AM
Snowed in on a Saturday. What does a person do but work on rings and snow?
Ring Rendering Rings around planets suffer from a number of rendering problems.
Today I bit it off and did the work to split up the ring model into multiple pieces that are individually rendered. This appears to have done the trick. Grass in Snow The grass plants should be removed from areas of snow. Shrubs and trees can stay. This would help the appearance of snow coverage. Done. Snow Sound When walking in a forest with snow on the ground, I hear forest noise instead of snow noise. This seems wrong. Fixed. Snow now takes precedence over foliage. Snow Transition The drop off of snow density going from solid snow to areas without snow is linear. This would be prettier if a cosine interpolation was applied. Done. |
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