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Upgrading the Q of resources

#7
(02-04-2019, 04:09 PM)StreetCaptain Wrote: boost, with a hard limit, the Q of materials, at cost. Maybe be able to increase materials up to a max of Q200 or Q180, and beyond that, you gotta find naturally occurring materials above that Q?

The only problem with that is that it make all resources below that hard limit instantly equal in value and therefore as common as dirt.
You can have a costly "refining" process when our resources are in infinite quantities. Even more so with the new production capabilities of cities.

Like I said, i don't see that big a harm in having advanced tools that increase quality of some manufacturing processes by a static amount of like 5 or 10. That would add value to having access to those advanced tool and likely create uses for some under utilized resources.
For example: Magmium tools being required to harvest Vulcanite, but also boosting Ore quality by 5 if you have the tool.
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Messages In This Thread
Upgrading the Q of resources - by StreetCaptain - 02-03-2019, 08:17 AM
RE: Upgrading the Q of resources - by Deantwo - 02-03-2019, 04:47 PM
RE: Upgrading the Q of resources - by AnrDaemon - 02-03-2019, 08:50 PM
RE: Upgrading the Q of resources - by AnrDaemon - 02-03-2019, 09:08 PM
RE: Upgrading the Q of resources - by Deantwo - 02-04-2019, 08:42 PM
RE: Upgrading the Q of resources - by AnrDaemon - 02-05-2019, 10:46 PM
RE: Upgrading the Q of resources - by Minty - 02-07-2019, 04:39 AM

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