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Intra system trade ship

#5
IF blockading is the only goal looking to be gained from a trade ship we could instead have a new order to "Station Above City". For Friendly cities, the ship ordered would attempt to act as a station, or would park near a station and refill fuel if fuel is supplied(as with fleet ships). Above enemy cities they would give the city a negative moral penalty(Blockaded) and would block trade from the city at a cost of ammunition that would be used for firing weapons. This not only give a server friendly means to blockade planets(Visual and audio affects could be ran desynced from server on client, while the server just does lite checks rather than track actual trade-ships), but also opens up possibilities for further developing the "Station above city" order (Could add a "Station Gravity/Rocket Drive" modual that is required for stationing above cities, could make ships specialized in creating a quick station to open trade to colonies).

I'm sorry if "Station Ship Above City" should have been a separate thread...
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Messages In This Thread
Intra system trade ship - by Norm49 - 02-05-2020, 11:29 PM
RE: Intra system trade ship - by Deantwo - 02-06-2020, 07:03 AM
RE: Intra system trade ship - by Norm49 - 02-06-2020, 07:49 AM
RE: Intra system trade ship - by Deantwo - 02-06-2020, 07:55 AM
RE: Intra system trade ship - by Oggal - 02-06-2020, 09:04 AM
RE: Intra system trade ship - by Norm49 - 02-06-2020, 05:08 PM

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