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2018-07-20 Weapon Bases and Guard Towers

#21
If we just need to get everything working, before balancing, I can't complain.

I hope we can all agree that the pendulum, ultimately, needs to come to rest somewhere in the middle, for the sake of gameplay. When city defences were too weak, a defender could make up for it by hiding. When defences are too strong, the attacker has no way around it.

QuakeIV gives additional sound reasons for adopting the long-rage solution, at least on a test basis.
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RE: 2018-07-20 Weapon Bases and Guard Towers - by Vectorus - 07-21-2018, 05:24 PM

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