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Offline Protection is Exploitable

#13
Could the game recognize a chain of control for systems that also recognizes how an empire either lost or won control of a system. Allowing a cities founder to reclaim a city that was taken forcibly no matter who is in possession currently.

What I'm suggesting is that if you are the aggressor then you lose the ability to be protected while offline only to those you have attacked. The defender is allowed to defend and/or attack any enemies still in the contested system, including reclaiming anything taken by the aggressor. If however the defender decides to take the fight to the aggressors systems then the defender also becomes an aggressor and also loses their offline protection from that particular empire for the duration of hostilities as determined by diplomatic contact.

If initial aggression was made by mistake then it is up to the parties in question to cease hostilities via diplomacy.

If an empire wants to camp your system until you log on there is not much you can do about it if they are not set to a hostile stance. Also there is no way to guard against creative people finding ways to circumvent any mechanic. You can however try to give them reason to pause and think if they really want to open that can of worms.

The subject of this thread is the exploitation of combat logging and hiding taken systems on alt empires. The notion of being able to reclaim a system you have had taken from you may harsh, but if we are able to see a chain of custody for the system in question then the empire that was given the system by the aggressor can not say they didn't know.

There could be a timer on reclaiming systems. Say, 24 to 72 hours after which the system must be taken normally.
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Messages In This Thread
Offline Protection is Exploitable - by QuakeIV - 04-17-2022, 11:40 PM
RE: Offline Protection is Exploitable - by Grecanis - 04-18-2022, 05:14 PM

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