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Different Labour Cost For Different Construction Materials

#1
Right now labour cost seems to be at a base of 20 in addition to an extra labour point per unit of material used, this becomes very apparent in harsh environment buildings.
[Image: rvY04ir.png]
[Image: 7Okv4ke.png]
So now what happens is that buildings take an obscenely long time to construct since Air which is a primary material for harsh environment buildings (a lot of air is required per volume of Life Support assigned) makes up more than half of the building's construction cost.
I'm mostly fine with different materials costing a single labour point, but Air is a too big of an offender to ignore.
So here is what I think should be the case:
Air should be 0.01 Labour per unit.
Life Support materials (Electronics/Mechanical Parts, Plastics and Textiles) should be 0.5 labour per unit.
And the labour for each of the basic building materials should decrease the more advanced they are (or the other way round maybe?), for example, 2 for Logs/Lumber, 1 for Stone, 0.5 for Metal, 0.25 for Magmium and etc. 
This could also apply to Spacecraft construction as well.
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Different Labour Cost For Different Construction Materials - by zslayern - 08-27-2018, 12:11 AM

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