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To Haxus : Design Volume Overhaul--a way to better war?

#2
I’ll note that the ‘we need a variety of ship sizes’ problem is as old as time, more or less, and that speed/dodge chance tends to always be a dead end. It either ends in big ships still being better, or little ships being invincible due to dodge chance going too high and the opposite problem happens. The issue here is there isn’t much trade off, one class of ship will inherently be superior to the other when playing purely with dodge chance, and speed in this case doesn’t matter much because the fights tend to be over fixed targets like high ql resource worlds.

In the real world, the only reason people don’t show up with 50 aircraft carriers every time the police pull someone over is economic. I would suggest dealing with that problem is indeed for the most part fundamentally an economic one.

It’s not impossible to deal with the issue at hand by fiddling with combat mechanics but it’s not usually a simple answer there either.
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RE: To Haxus : Design Volume Overhaul--a way to better war? - by QuakeIV - 03-14-2022, 09:14 PM

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