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2020-11-01 Steam Update, Server Crash

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Steam Update

I've been working pretty hard to make Shores of Hazeron totally solo playable, in preparation for a Steam release. A huge amount of work was needed to stitch everything together.

This was one of those great house keeping opportunities, from a coding perspective. It was a chance to unify some code under a common interface, code that was getting duplicated on the client side and on the server side. That work flushed out a couple of bugs.

The first wave of changes is complete. All game functions are ready for solo use. A fair bit of testing is needed.

I started building my first solo city. With a little agent-level help along the way, the city could be launching spacecraft by the end of today.

The bug I am currently chasing causes a new avatar to sometimes start in orbit, suffocating to death. It happens a lot in the solo play version. I ended the day on Friday with the bug in hand. The cause of the bug was a surprise, not at all what I expected. The bug will be fixed before I continue building my city.

I am tentatively planning for a Dec 1 release date of the Steam version. That seems very achievable, at this point.

Server Crash

The master server crashed during the weekend, which broke the server grid. It is back up again.

Server software was not updated. Changes have been made that require a coordinated release of a new client with the server. I am not quite ready for that yet.
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2020-11-01 Steam Update, Server Crash - by Haxus - 11-02-2020, 03:14 PM

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