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Production bonuses apply twice per shop (Exponential bonuses)

#1
Bug 
The formula for output is currently: [ (10 x Shops) + (1 x NumOfBonuses x Shops ^ 2) ] x 2

The expected formula is: [ (10 x Shops) + (1 x NumOfBonuses x Shops) ] x 2


This means with one bonus: 
100 shops will produce at 10x the expected linear output.
1000 shops produce at 92x the expected linear output.
30000 shops produce at 2,728x the expected linear output.


This also causes materials to multiply with smaller and smaller inputs, creating stuff from nothing.

Some examples from Vooker, but I have verified the formula with other processes and additional bonuses:

[Image: Screenshot_174.png]
[Image: Screenshot_175.png]
[Image: Screenshot_176.png]
[Image: Screenshot_670.png]
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Production bonuses apply twice per shop (Exponential bonuses) - by Vhwatgoes - 05-01-2020, 04:58 PM

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