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2018-06-27 Q1 Bug

#1
Q1 Bug
A bug was reported that output Q was not correct when building Q of operation increases over time.

This is fixed. Process will be corrected at the next Q increase of the building. If you have a process that needs to be updated immediately, remove and recreate the process.

World Overpopulation Morale OBOB
A world very close to its population limit reported morale -21 due to overpopulation. Morale penalty is supposed to be -20 at max population.

Fixed an off-by-one-bug when calculating the world overpopulation morale penalty.

Military Base Cramped Living Conditions
My military base reported cramped living conditions. It struck me that was par for the course in the military, if memory serves correctly.

Military bases are no longer subject to cramped living conditions morale penalty.

World Building Limit
I built my first full city using the new buildings, all the way to space travel, including moon base to mine eludium and lumenite. I wasn't particularly efficient at it, just rambled through it using smaller buildings. About the time the first wormhole capable spacecraft got built, the city started reporting a morale penalty for world building limit. I haven't built any military defenses yet.

Based on this experience, I increased the world building limit to 400, up from 200.

Military Shield Radius
The radius of the shield bubble made by a military shield projector is based on the volume of the shield equipment. The radius of the shield is now reported in the building design report. The shield bubble is now visible.
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Messages In This Thread
2018-06-27 Q1 Bug - by Haxus - 06-27-2018, 04:35 PM
RE: 2018-06-27 Q1 Bug - by Deantwo - 06-27-2018, 09:01 PM
RE: 2018-06-27 Q1 Bug - by Mr. Mortius - 06-27-2018, 11:41 PM
RE: 2018-06-27 Q1 Bug - by jakbruce2012 - 06-28-2018, 04:18 AM
RE: 2018-06-27 Q1 Bug - by Mr. Mortius - 06-30-2018, 04:41 AM
RE: 2018-06-27 Q1 Bug - by Deantwo - 06-30-2018, 10:05 AM
RE: 2018-06-27 Q1 Bug - by Mr. Mortius - 06-30-2018, 03:49 PM
RE: 2018-06-27 Q1 Bug - by Deantwo - 06-30-2018, 11:56 PM

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