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Buff pirates

#9
Fully agree on adjusting difficulty based on explored or colonised systems, could even adjust that scaling based off the difficulty the player picks, like maybe the spawn region Dean suggested above
Also +1 on the dynamic volume scaling, that way Haxus would only need to create a few designs and then dynamically scale them as needed to pose a challenge for the player, would greatly ease development time

I do really miss the old stations, not only because they were fun to board and sometimes strong, but also because they regularly sent out attack ships you had to defend against! Currently the bases rarely seem to send out ships, and they never seem to go interstellar. Big agree on bases spawning on more world types, could even have them act as a "forward operating base" and harass your colonies and ships in their sector, or maybe even defend high-quality resource systems or ringworlds?

All of that aside though, as a great first step I do generally think spawn rates need to be significantly increased, I feel like they're still using some old MMO rules because I've only seen one after 2 months of playing lol
What even
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Messages In This Thread
Buff pirates - by Vooker525 - 02-19-2023, 07:46 PM
RE: Buff pirates - by Celarious - 02-19-2023, 08:21 PM
RE: Buff pirates - by Deantwo - 02-19-2023, 10:52 PM
RE: Buff pirates - by Celarious - 02-26-2023, 11:16 AM
RE: Buff pirates - by Deantwo - 02-27-2023, 09:55 AM
RE: Buff pirates - by Vooker525 - 02-27-2023, 10:00 AM
RE: Buff pirates - by Gabeux - 02-28-2023, 02:33 AM
RE: Buff pirates - by Deantwo - 03-14-2023, 10:37 PM
RE: Buff pirates - by Celarious - 03-14-2023, 10:49 PM

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