Animalia
For the past few months, I have been working on a complete redesign of the creature generator in the game. Most of the work was done in a small development project for efficiency. This took me away from the day-to-day game universe. I missed it.
With this update, work on the new creatures moves into the game universe. There is a lot to be done to finish stitching them in. This update does not add any functionality that is useful to players yet. This update enables animals using the new DNA to barely exist in the game universe. This will solidify in future updates.
The current generation three creatures are built using models made by a 3D artist. They are old and they have problems I cannot easily fix so they are getting phased out. The gen3 creatures will remain in the game universe for a while longer, until they can be completely replaced using generation four creatures. When they are gone, I intend to retain enough of their model data to generate their heads, for the many head collections out there, mine included.
The new creatures are the fourth generation of creatures in Shores of Hazeron. Improvements include visual distinction between genders, hair that can be styled, movable jaws, and generated clothing. I adopted a cartoon style, rather than trying to generate realistic human faces. A small audience here gave them a thumbs up. My characters Haxus and Geniv are new style creatures. I am glad to demonstrate them in the game, if you are curious.
Here is a list of changes you might notice in this update.
Haircut and Shave
The Bio (F5) window Biology page now has controls to select your current hair style and shave. These of course depend on your body having head and facial hair. These controls have no effect on the gen3 creatures.
Clothing Names Changed
The names of some clothing changed. Fabric Clothing became Jeans and Shirt, to better describe the appearance on gen4 creatures. This does not change the appearance of gen3 creatures. Environment Suit became EV Suit. Metal Power Armor became Metal EV Suit, likewise for magmium and vulcium EV suits. Woven Body Armor and Woven Helmet became Flak Vest and Flak Helmet.
Clothing Added
Clothing was added that may not be visible at all on gen3 creatures: Capris and Halter, BDUs in three colors, ParcX Uniform, Red Uniform, Gold Uniform, Blue Uniform, and 9 other colors.
All existing helmets and body armor are visible on gen4 creatures, each with a distinctive look.
For the past few months, I have been working on a complete redesign of the creature generator in the game. Most of the work was done in a small development project for efficiency. This took me away from the day-to-day game universe. I missed it.
With this update, work on the new creatures moves into the game universe. There is a lot to be done to finish stitching them in. This update does not add any functionality that is useful to players yet. This update enables animals using the new DNA to barely exist in the game universe. This will solidify in future updates.
The current generation three creatures are built using models made by a 3D artist. They are old and they have problems I cannot easily fix so they are getting phased out. The gen3 creatures will remain in the game universe for a while longer, until they can be completely replaced using generation four creatures. When they are gone, I intend to retain enough of their model data to generate their heads, for the many head collections out there, mine included.
The new creatures are the fourth generation of creatures in Shores of Hazeron. Improvements include visual distinction between genders, hair that can be styled, movable jaws, and generated clothing. I adopted a cartoon style, rather than trying to generate realistic human faces. A small audience here gave them a thumbs up. My characters Haxus and Geniv are new style creatures. I am glad to demonstrate them in the game, if you are curious.
Here is a list of changes you might notice in this update.
Haircut and Shave
The Bio (F5) window Biology page now has controls to select your current hair style and shave. These of course depend on your body having head and facial hair. These controls have no effect on the gen3 creatures.
Clothing Names Changed
The names of some clothing changed. Fabric Clothing became Jeans and Shirt, to better describe the appearance on gen4 creatures. This does not change the appearance of gen3 creatures. Environment Suit became EV Suit. Metal Power Armor became Metal EV Suit, likewise for magmium and vulcium EV suits. Woven Body Armor and Woven Helmet became Flak Vest and Flak Helmet.
Clothing Added
Clothing was added that may not be visible at all on gen3 creatures: Capris and Halter, BDUs in three colors, ParcX Uniform, Red Uniform, Gold Uniform, Blue Uniform, and 9 other colors.
All existing helmets and body armor are visible on gen4 creatures, each with a distinctive look.