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The reason I would prefer this forum is because it has the "version number" registration barrier, which keeps out a lot of spam
As far as I know, Steam Forums have literally no requirement to post in any game's forum, and they have a habit of devolving into very hostile places very quickly, especially for very popular games
What even
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I am curious as to why there are any limits to the designer now that the MMO is gone. Maybe replace the limits with "Warning, this ship may produce lag."
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Thanks for the insight about the Steam forums. It is quite easy to keep things going as they are. I’ll take that suggestion to post changes there with a link to here.
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I will raise the size limit for spacecraft.
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I have begun work on the NPC emperor. It will be fun.
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12-03-2023, 05:10 PM
(This post was last modified: 12-03-2023, 05:11 PM by Haxus.)
It sounds like the Steam workshop may have a size limit of 2GB. Other people say there is no limit.
I will remove the size limits entirely. The online game servers needed them for their own memory management. You will be free to overload your computer to your heart’s content.
The game very efficiently reuses the same data for multiple instances of the same blueprints. Even so your computer will eventually hit a wall. Someone once described it as trying to put three pounds of crap in a two pound sack.
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Hi! It's good to see so much focus has been dedicated to fixing and progress.
So far, the topic of the current designer's handling has been brought up quite a few times on the Discord server, and it's got me curious: are there any plans to make a simplified room builder for ships and buildings, akin to the old SoH designer, available to the players in the future? As much potential as the current designer has, it feels like the removal of the old system for a more complex one, has created somewhat of a gatekeeping on who is able to create their own designs in the game--while it was common for your average joe to make their own designs (hence making cities and fleets more diverse and organic, and giving every empire/player the possibility to join into that creative process), today sadly it comes down to a minority of players who have the skills, time and patience, to make these designs for the entire playerbase.
Giving players more of an incentive to create, could make the game's creative process more attractive to a lot more players.
The general consensus seems to be that, while meshes for hulls are acceptably easy to import, rooms and the like are simply too tricky to make. Hence, do you reckon a deck-based, old-school tiles system that handles room voids on its own, could be implemented as an alternative means of creating shapes? Or, alternatively, would it be possible from a performance-based standpoint, to get both the old and current designers to coexist, with some adjustments? Adjustments like, for example, removing TL and adjusting size limitations to make both the old and current designers consistent; and possibly, still for consistency's sake, replacing all the manually-placed systems like shield modules and the like in the old system, by a single hull room option that lets you tweak values exactly like in the current designer, except you'd get to draw out the design's allocated space with sliders much like in the new one.