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same here
I plan on living forever ..so far so good!
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It seems that the workaround is to orbit the planet first, then the ring.
I've had it work for me on three tries and a friend has had success with it as well.
I plan on living forever ..so far so good!
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It seems to have stopped working for me as well today.
I plan on living forever ..so far so good!
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02-09-2021, 08:22 AM
(This post was last modified: 02-09-2021, 08:22 AM by Deantwo.)
Reports from other players suggest that this is still an issue in the current Hazeron Starship version.
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02-28-2023, 05:43 AM
(This post was last modified: 02-28-2023, 06:34 AM by Celarious.)
Can confirm this is still an issue in the current version of Starship, crew are completely unable to harvest antiflux from planetary rings, using particle collector bays, because of the "harvest hitbox" being too small.
I give them the order to orbit the orbit, and they do, I then give them the order using "Harvest Operations By Bay" and tell them to load up to 100% of cargo on the selected ring, and they start harvesting.
However, each harvest "shot" collects absolutely nothing and they just waste fuel. I waited 10 minutes to see if they collected anything, and nothing.
This can be worked around by manually checking the fire control station and seeing where the "harvest point" is, and then manually flying over to it using the helm, and this works, proving that the issue isn't with the ship or the particle bay. However this is extremely tedious as the point moves (relative to you being idle in the ring's orbit) so you need to keep adjusting the ship frequently, and this requires jumping between the fire control station and the helm every 2 seconds to see where you need to fly to
This makes ring harvesting completely useless compared to planetoid refineries, and thus also makes particle collector bays mostly useless too
What even
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02-28-2023, 06:39 AM
(This post was last modified: 02-28-2023, 06:41 AM by Deantwo.)
If I remember currently, this issue first appeared when orbits were changed from being flat to having possible angular off-set. And I assume that whatever code the harvester uses to check if the planetary ring is close enough doesn't account for this to angular off-set.
Merged Celarious's new bug report in, and renamed the thread so it is easier to find.
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I confirm. The bug is still present and annoying. So I cannot harvest Antiflux in my system. I have to WH to another ones to find a planetoid instead of rings :(