Colonizing Tips

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Here are some basic tips when colonizing new worlds. Such as planets, titans, moon, or gas giants. These can be in the starting solar system or in uninhabited ones.

Habitable Worlds

Colonizing a new habitable world is the easiest to do. No advanced construction materials are required to construct buildings, and no supplies are needed aside from food.

It is always a good idea to found a city on a habitable world in any solar system that has one. They can manufacture supplies for other colonies in the solar system, the population will grow faster with indigenous population, and the world will yield an officer cadet.

Semi-habitable Worlds

Colonizing a semi-habitable world is equally as easy as a habitable world. No advanced construction materials are required to construct buildings, and no supplies are needed aside from food.

These worlds are normally only wroth founding a city on if the solar system has no habitable world. Otherwise simply make basic colonies for harvesting operations on these worlds where needed.

Airless Worlds

An airless world is fairly easy to colonize, mainly because landings and takeoffs of spacecraft is easy when there is no atmosphere to worry about. Construction material requirements for buildings will include electronic parts and its components. The population will require supplies in the form of food, air and electricity.

Unless the airless world has resources worth harvesting there normally isn't a reason to colonize them. Airless worlds such as moons and planetoids are generally very small, so a full-fledged city is not normally required. It is more reasonable to construct a simple colony for harvesting operations.

Harsh Orbit Zone Worlds

Worlds in the inferno and frigid orbit zones not difficult to colonize, assuming the atmosphere is not dangerous. Construction material requirements for buildings will include electronic parts and its components. The population will require supplies in the form of food, air and electricity.

The worlds in the inferno and frigid orbit zones will commonly have advanced resources, but there is no need colonize them unless they have new or better quality resources. A full-fledged city is not required on these worlds, worlds are however bigger so there is less to worry about overpopulation. It is perfectly reasonable to construct a simple colony for harvesting operations instead of a city.

Dangerous Atmosphere Worlds

Gas Giants

Upper Layers

Core